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** Dwarves: Encountered via a mining vessel of the 32nd Mining and Industrial Conglomerate. | ** Dwarves: Encountered via a mining vessel of the 32nd Mining and Industrial Conglomerate. | ||
** Elves: First meeting with a cruiser from the Keryth Spinwards Sovereignty. | ** Elves: First meeting with a cruiser from the Keryth Spinwards Sovereignty. | ||
** Ysoki: Contact established with the 4th Ysokification Cluster. | ** Ysoki: Contact established with the 4th Ysokification Cluster en route to ysoksify planets. | ||
** Orcs: Initial misunderstanding near emerging human colonies involving the Territorial Defense Strike Group 2. Later clarified encounters revealed that orcs are a species deeply rooted in philosophy, long-term planning, and strategic precision. Their civilization, often misunderstood due to galactic stereotypes, is not one of warriors, but of scholars, tacticians, and caretakers. They value knowledge and intellect, emphasizing the preservation of life and the rejection of wasteful conflict. | ** Orcs: Initial misunderstanding near emerging human colonies involving the Territorial Defense Strike Group 2. Later clarified encounters revealed that orcs are a species deeply rooted in philosophy, long-term planning, and strategic precision. Their civilization, often misunderstood due to galactic stereotypes, is not one of warriors, but of scholars, tacticians, and caretakers. They value knowledge and intellect, emphasizing the preservation of life and the rejection of wasteful conflict. | ||
Latest revision as of 15:00, 22 March 2025
Human | |
Homeworld: | Unknown (Earth missing) |
Average Height: | 1.5 m to 2.1 m |
Average Lifespan: | Up to 150 years (genetic modifications may extend this) |
Classification: | Mammalian |
Language(s): | Various, hundrets |
Government: | Multiple independent factions, Republican Government |
Notable Traits: | Highly adaptable, diverse cultures |
Affiliation(s): | Varied |
Status: | Existing |
Humans (scientific classification: Homo sapiens) are one of the most widespread and adaptable intelligent species within the known galactic community. Originally native to the planet Earth in the Sol system, humans have since colonized multiple worlds and integrated into interstellar societies, despite lacking natural magical talent or innate enhancements found in other species.
Origins and Early History
Humanity originated on Earth, a world characterized by diverse ecosystems and climates. Over millennia, humans developed complex societies, technologies, and cultures, eventually achieving space travel and interstellar exploration. Although slow to adopt FTL travel compared to other species, humans compensated with ingenuity, adaptability, and resilience.
Appearance and Physiology
Humans are bipedal mammals with a height range typically between 1.5 and 2.1 meters. Skin tones, hair colors, and eye colors vary widely depending on genetics and environmental factors. Lifespans average around 80 to 120 Earth years, though with advanced medical care or rejuvenation technologies, lifespans can be significantly extended. Unlike certain other species, humans do not possess regenerative abilities, nor do they have any inherent psionic or magical attributes.
Physical Strength and Endurance
Humans are considered moderately strong and physically versatile. While not as powerful as dwarves or as agile as certain alien species, they are known for exceptional endurance and adaptability to harsh conditions, ranging from deserts to subarctic environments.
Cognitive Abilities
Humans possess advanced problem-solving skills, creativity, and innovation. Their technological achievements, despite their relative youth as a spacefaring species, are considerable. Humans are also capable of rapid learning and adaptation, often absorbing knowledge from other cultures and refining it.
Culture
Human cultures are as varied as their homeworld. While major cultural trends include curiosity, individualism, and cooperation, there are vast differences between planetary colonies, corporate enclaves, and Earth-based nations. Human literature, art, and entertainment are well regarded across species, noted for their diversity and emotional depth.
Religion and Philosophy
Human belief systems are diverse, with thousands of religions and philosophical traditions. Some human colonies follow entirely new belief systems, while others maintain traditions from Earth. Humanity’s philosophical diversity has contributed to its diplomatic adaptability.
Art and Expression
Humans have introduced unique artistic forms into galactic culture, including holographic theater, dynamic architecture, and interactive storytelling. Their emphasis on personal expression and cultural fusion has made human colonies centers of creativity.
Technology
Human technological development focuses on practicality and modular design. While often less elegant than elven or dwarven designs, human ships and devices are noted for reliability, ease of repair, and adaptability.
FTL Travel
Humans utilize jump capacitors for FTL travel, charging them via solar arrays or reactor-based methods. Most human ships are single-jump capable, though military vessels and advanced explorers may carry reserves for two jumps. Unlike dwarven deep-vault drives, human FTL systems are compact and relatively efficient but lack redundancy.
Ship Design
Human ships are characterized by robust hulls, modular interiors, and multipurpose configurations. Vessels range from nimble corvettes to massive colonization arks. Human shipyards prioritize mass production and fleet flexibility.
Relations with Other Species
Humans have established diplomatic, trade, and cultural ties with multiple species, including dwarves, elves, capy-folk, and several non-aligned alien nations.
Relations with Dwarves
While dwarves often view human technology as unsophisticated, they respect human tenacity and willingness to uphold contracts. Many human merchant guilds cooperate closely with dwarven industrial fleets.
Relations with Elves
Human-elven relations are complex. Elves are known for magical abilities and longevity, both of which humans lack. However, elves respect human creativity and cultural fluidity. Joint research projects, especially in biotechnology and art, are common.
Relations with Capy-folk
Humans and capy-folk share a mutual appreciation for freedom and individuality. Many human colonies support capy-folk anti-slavery efforts. Joint military operations have occurred, particularly in border defense scenarios.
Magic and the Human Rarity
Magic among humans is extraordinarily rare—estimated at one in a billion. Those few born with magical aptitude are considered dangerous and are often either recruited by special agencies or secluded to prevent social destabilization. On worlds where magic has appeared, societies tend to become secretive and protective.
Military
Human military forces emphasize mobility, adaptability, and combined arms tactics. While lacking the sheer mass of dwarven fleets or the elegance of elven forces, human navies are flexible and fast-responding.
Fleet Structure
Battlecruisers: Command ships and heavy hitters.
Destroyers and Corvettes: Escort and patrol roles.
Carrier Groups: Deploy atmospheric fighters and drones.
Logistics Ships: Modular vessels for resupply and field repair.
Colonization
Human colonies are found across the known galaxy, from habitable terrestrial worlds to orbital habitats and asteroid clusters. Colonization efforts are often sponsored by corporations or alliances of independent settlers. Due to limited jump capacities, human colonies rely heavily on trade agreements.
Language
Standard Galactic Trade Common is widely spoken by humans, though regional dialects and Earth-based languages persist. Human linguistic diversity sometimes complicates diplomatic negotiations, but also enriches cultural exchanges.
Trivia
Humans are the only species known to have domesticated multiple animal species before entering space.
Human cuisine is popular in many spaceports, noted for variety and spice.
Despite lacking magic, humans have developed psionic detection devices and anti-magic containment fields.
Human Timeline
This is the historical timeline of humanity within the known galaxy, aligning with galactic history and key events that shaped human expansion, diplomacy, and conflict. While approximate, these dates provide context for the rise of humanity and its interactions with other species.
Timeline
~2200 AD – Invention of Faster-Than-Light (FTL) jump capacitor drives. Humanity begins rapid colonization of nearby star systems, initiating large-scale terraforming efforts.
~2280 AD – First contact with non-human species:
- Dwarves: Encountered via a mining vessel of the 32nd Mining and Industrial Conglomerate.
- Elves: First meeting with a cruiser from the Keryth Spinwards Sovereignty.
- Ysoki: Contact established with the 4th Ysokification Cluster en route to ysoksify planets.
- Orcs: Initial misunderstanding near emerging human colonies involving the Territorial Defense Strike Group 2. Later clarified encounters revealed that orcs are a species deeply rooted in philosophy, long-term planning, and strategic precision. Their civilization, often misunderstood due to galactic stereotypes, is not one of warriors, but of scholars, tacticians, and caretakers. They value knowledge and intellect, emphasizing the preservation of life and the rejection of wasteful conflict.
~2415 AD – Height of early human colonization. Terraforming technologies advance significantly.
~2500 AD – Formation of the First Human Empire in response to the devastating Swarm Invasion. Roughly 1,200 human worlds lose one-fifth of their territory before humanity repels the threat.
~2575 AD – The Human Civil War erupts over planetary rights and autonomy disputes. The Jaonos intervene to enforce peace by striking Terra. In retaliation and fear, humanity eradicates the Jaonos species, causing severe diplomatic tensions with both dwarves and elves.
~2632 AD – First diplomatic freezes between human enclaves and elven realms; trust erodes but trade continues.
~2720 AD – The Second Wave of human expansion begins; new colonies established in spiral arms beyond previously mapped regions.
~2851 AD – The First Data Quake occurs. Enormous disruptions to communication and navigation networks ripple across galactic civilization, with humanity suffering the most severe data collapses.
~2899 AD – The inexplicable disappearance of the Sol system. All attempts to trace or recover Earth and its sun fail.
~2910 AD – Human political structures decentralize; regional governments, corporations, and autonomous fleets gain power.
~2976 AD – The Second Data Quake strikes. Conspiracies and speculation about deliberate attacks arise, with accusations leveled at extraplanar entities and ancient technological relics.
2987 AD (0 YI) – The Republic is founded, aiming to unify scattered human factions and restore stability.
3061 AD (74 YI) – Partial normalization of diplomatic relations with the dwarves; military technology exchange resumes under strict oversight.
3084 AD (97 YI) – Renewed cooperative projects between human and elven academic institutions, despite ongoing cultural mistrust.
3263 AD (276 YI) – While extraplanar races (tieflings, genasi, and others) have always been present, this period marks a surge in their visibility and integration into human society, further diversifying colonial worlds.
Now (926 YI) – The present era. Humanity remains without Earth or Sol, expanding further into deep space. Political alliances remain fluid, and tensions between species periodically flare. The cause of the Data Quakes remains unknown, and rumors abound regarding a third event.Now (926 YI) – The present era. Humanity remains without Earth or Sol, expanding further into deep space. High elves and humans, as well as dwarves and humans, are now loosely allied, sharing technological and academic cooperation. Dwarves continue to maintain their role as an industrial powerhouse, while humans contribute adaptability and cultural flexibility. Political alliances remain fluid, and tensions between species periodically flare. The cause of the Data Quakes remains unknown, and rumors abound regarding a third event.