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'''Humans''' are one of the dominant species in known space, having spread across a sphere approximately '''3000 light-years in radius'''. Their civilization is vast, diverse, and fragmented into numerous political entities, corporations, and independent factions.
Humans (scientific classification: ''Homo sapiens'') are one of the most widespread and adaptable intelligent species within the known galactic community. Originally native to the planet Earth in the Sol system, humans have since colonized multiple worlds and integrated into interstellar societies, despite lacking natural magical talent or innate enhancements found in other species.


== Space Travel and FTL Technology ==
== Origins and Early History ==
Humans achieve Faster-Than-Light (FTL) travel through a violent '''[[membrane-tearing jump drive]]'''. This technology functions by breaching the barrier between the Einstein-continuum and a parallel universe where the speed of light is significantly different. Upon entering, the ship travels a '''few light-months within moments''' before rematerializing in normal space through another breach.  
Humanity originated on Earth, a world characterized by diverse ecosystems and climates. Over millennia, humans developed complex societies, technologies, and cultures, eventually achieving space travel and interstellar exploration. Although slow to adopt FTL travel compared to other species, humans compensated with ingenuity, adaptability, and resilience.


- Standard FTL travel allows for speeds of '''30 light-years per week'''.
== Appearance and Physiology ==
- Specialized scout and courier ships can reach '''60 to 90 light-years per week'''.
Humans are bipedal mammals with a height range typically between 1.5 and 2.1 meters. Skin tones, hair colors, and eye colors vary widely depending on genetics and environmental factors. Lifespans average around 80 to 120 Earth years, though with advanced medical care or rejuvenation technologies, lifespans can be significantly extended. Unlike certain other species, humans do not possess regenerative abilities, nor do they have any inherent psionic or magical attributes.
- FTL communication is '''expensive and energy-intensive''', limiting its availability.
- Some reactors draw power from the same parallel space, providing immense but costly energy sources.


== Human-Settled Space ==
=== Physical Strength and Endurance ===
Human-controlled space spans a '''3000-light-year radius''', encompassing countless planets, moons, and orbital habitats. Expansion is dictated by '''jump routes and economic viability''', as colonization requires negotiation with trade routes and FTL network providers. Many settlements remain '''isolated or semi-autonomous''', depending on regional infrastructure.
Humans are considered moderately strong and physically versatile. While not as powerful as dwarves or as agile as certain alien species, they are known for exceptional endurance and adaptability to harsh conditions, ranging from deserts to subarctic environments.


=== [[Gulion]] ===
=== Cognitive Abilities ===
One of the known human colonies is the planet '''Gulion''', where a significant part of the campaign takes place.  
Humans possess advanced problem-solving skills, creativity, and innovation. Their technological achievements, despite their relative youth as a spacefaring species, are considerable. Humans are also capable of rapid learning and adaptation, often absorbing knowledge from other cultures and refining it.
- The capital city '''[[Bhoover]]''', houses '''one-third of the planetary population''' and is located at the '''equator''' for easier access to space.
- Bhoover's '''thick atmosphere''' presents unique environmental challenges.
- The planet experiences extreme weather, including '''over 40°C dry storms'''.


== About the Campaign ==
== Culture ==
=== [[Charles Bouvier]] ===
Human cultures are as varied as their homeworld. While major cultural trends include curiosity, individualism, and cooperation, there are vast differences between planetary colonies, corporate enclaves, and Earth-based nations. Human literature, art, and entertainment are well regarded across species, noted for their diversity and emotional depth.
- An '''orc businessman''' and co-owner of '''Neumann, Inoue & Bouvier Ltd. Co.'''
- Hired a group of operatives for various missions, including '''locating a lost driver in a severe storm'''.
- Has business connections with '''Den''', a Capyton businessman and owner of the bar '''Den's Den'''.


=== "The Elf" ===
=== Religion and Philosophy ===
- A '''mysterious leather-clad elf''' of ambiguous age, known for appearing unexpectedly.
Human belief systems are diverse, with thousands of religions and philosophical traditions. Some human colonies follow entirely new belief systems, while others maintain traditions from Earth. Humanity’s philosophical diversity has contributed to its diplomatic adaptability.
- Frequently interacts with Mia and her crew, often '''finger-gunning in an annoying yet calculated manner'''.
- Gained a reputation for '''showing up at key investigation points'''.
- Has handed out playing cards for unknown reasons.


== Current Campaign Events ==
=== Art and Expression ===
The campaign began on Bhoover, where [[Charles Bouvier]] tasked the operatives with recovering a lost driver amidst a '''devastating storm'''. They later traveled to '''New Texas''' in search of '''Margarete Steel'''. Along the way, they repeatedly encountered "The Elf," leading to ongoing mysteries.
Humans have introduced unique artistic forms into galactic culture, including holographic theater, dynamic architecture, and interactive storytelling. Their emphasis on personal expression and cultural fusion has made human colonies centers of creativity.


A secondary team, known as '''JJ ([[Judy]] and [[Jace]])''', operates when the fourth player is unavailable. Their involvement revealed '''a second version of past events''', hinting at potential '''temporal manipulation or alternate realities'''. They were sent on a mission by "The Elf" and a feline named '''Tila''', only to find themselves revisiting a familiar but altered past scene.
== Technology ==
Human technological development focuses on practicality and modular design. While often less elegant than elven or dwarven designs, human ships and devices are noted for reliability, ease of repair, and adaptability.


== Other Species ==
=== FTL Travel ===
Humans coexist with numerous '''original and pre-established fantasy races''', including the '''Capyton'''—uplifted '''Capybaras''' who rebelled against enslavement.
Humans utilize jump capacitors for FTL travel, charging them via solar arrays or reactor-based methods. Most human ships are single-jump capable, though military vessels and advanced explorers may carry reserves for two jumps. Unlike dwarven deep-vault drives, human FTL systems are compact and relatively efficient but lack redundancy.


=== Capyton (Capy-folk) ===
=== Ship Design ===
- Uplifted by '''the Greys''', who misinterpreted human fondness for capybaras.
Human ships are characterized by robust hulls, modular interiors, and multipurpose configurations. Vessels range from nimble corvettes to massive colonization arks. Human shipyards prioritize mass production and fleet flexibility.
- Originally intended as '''indentured slaves in capy-brothels''' but revolted.
- Founded their homeworld '''Capy-ton''', a lush forest planet.
- Every Capyton is '''armed''', though they remain peaceful and freedom-driven.
- Leaders of the '''anti-slavery movement''' in human space.


==== Naming Conventions ====
== Relations with Other Species ==
Capy-folk names include a '''given name, a middle name representing their order, and a family name'''.
Humans have established diplomatic, trade, and cultural ties with multiple species, including dwarves, elves, capy-folk, and several non-aligned alien nations.
- Example: *Nixie Alligator-Rider Seaside*


==== Orders ====
=== Relations with Dwarves ===
- '''Alligator-Rider Order''': Military branch focusing on counter-colonization, defense, and area denial.
While dwarves often view human technology as unsophisticated, they respect human tenacity and willingness to uphold contracts. Many human merchant guilds cooperate closely with dwarven industrial fleets.
- '''Jaguar-Befriender Order''': Intelligence and espionage division, responsible for sabotage and counter-intelligence.


== Timeline of Human Expansion ==
=== Relations with Elves ===
* '''~2200 AD''' – FTL drives are invented; humanity begins colonizing nearby systems and terraforming planets.
Human-elven relations are complex. Elves are known for magical abilities and longevity, both of which humans lack. However, elves respect human creativity and cultural fluidity. Joint research projects, especially in biotechnology and art, are common.
* '''~2280 AD''' – First contact with other species:
  - '''Dwarves''' (Mining vessel of the 32nd Mining and Industrial Conglomerate)
  - '''Elves''' (Cruiser of the Keryth Spinwards Sovereignty)
  - '''Ysoki''' (4th Ysokification Cluster en route to Ysokify planets)
  - '''Orcs''' (Territorial Defense Strike Group 2 near their newest colonies)
* '''~2500 AD''' – The First Empire forms in response to the '''Swarm Invasion''', where '''1200 human worlds lose a fifth of their territory''' before pushing back.
* '''~2575 AD''' – Human '''Civil War''' over planetary rights erupts; Terra is '''struck by the Jaonos''' to restore peace, but the conflict continues. The Jaonos are later '''eradicated'''.
* '''~2851 AD''' – First '''Data Quake''' occurs, disrupting large sections of the galaxy. Humans appear to be affected the most.
* '''~2899 AD''' – '''Sol vanishes'''.
* '''~2976 AD''' – Second '''Data Quake''', leading to speculation that these are '''deliberate attacks'''.
* '''2987 AD (0 YI)''' – Founding of the '''Republic'''.
* '''Now – 926 YI''' – The present era. Earth and the Sol system remain missing, and no evidence explains its disappearance.


=== Uplifted Subcategories ===
=== Relations with Capy-folk ===
* '''[[Capy-folk]]''' – Uplifted capybaras, anti-slavery activists, and highly armed but peaceful.
Humans and capy-folk share a mutual appreciation for freedom and individuality. Many human colonies support capy-folk anti-slavery efforts. Joint military operations have occurred, particularly in border defense scenarios.
* '''[[Cat-folk]]''' – Another uplifted species with distinct roles in known space.


== External Resources ==
== Magic and the Human Rarity ==
- [https://website.irkanien.de/images/pdf/bouviercasefile.pdf Bouvier Case File]
Magic among humans is extraordinarily rare—estimated at one in a billion. Those few born with magical aptitude are considered dangerous and are often either recruited by special agencies or secluded to prevent social destabilization. On worlds where magic has appeared, societies tend to become secretive and protective.
- [https://website.irkanien.de/images/pdf/Incident001.pdf Incident 001]
 
- [https://website.irkanien.de/images/pdf/MPC001926.pdf MPC 001926]
== Military ==
Human military forces emphasize mobility, adaptability, and combined arms tactics. While lacking the sheer mass of dwarven fleets or the elegance of elven forces, human navies are flexible and fast-responding.
 
=== Fleet Structure ===
 
Battlecruisers: Command ships and heavy hitters.
 
Destroyers and Corvettes: Escort and patrol roles.
 
Carrier Groups: Deploy atmospheric fighters and drones.
 
Logistics Ships: Modular vessels for resupply and field repair.
 
== Colonization ==
Human colonies are found across the known galaxy, from habitable terrestrial worlds to orbital habitats and asteroid clusters. Colonization efforts are often sponsored by corporations or alliances of independent settlers. Due to limited jump capacities, human colonies rely heavily on trade agreements.
 
== Language ==
Standard Galactic Trade Common is widely spoken by humans, though regional dialects and Earth-based languages persist. Human linguistic diversity sometimes complicates diplomatic negotiations, but also enriches cultural exchanges.
 
== Trivia ==
 
Humans are the only species known to have domesticated multiple animal species before entering space.
 
Human cuisine is popular in many spaceports, noted for variety and spice.
 
Despite lacking magic, humans have developed psionic detection devices and anti-magic containment fields.
 
 
'''Human Timeline'''
 
This is the historical timeline of humanity within the known galaxy, aligning with galactic history and key events that shaped human expansion, diplomacy, and conflict. While approximate, these dates provide context for the rise of humanity and its interactions with other species.
 
== Timeline ==
 
~2200 AD – Invention of Faster-Than-Light (FTL) jump capacitor drives. Humanity begins rapid colonization of nearby star systems, initiating large-scale terraforming efforts.
 
~2280 AD – First contact with non-human species:
** Dwarves: Encountered via a mining vessel of the 32nd Mining and Industrial Conglomerate.
** Elves: First meeting with a cruiser from the Keryth Spinwards Sovereignty.
** Ysoki: Contact established with the 4th Ysokification Cluster.
** Orcs: Initial misunderstanding near emerging human colonies involving the Territorial Defense Strike Group 2. Later clarified encounters revealed that orcs are a species deeply rooted in philosophy, long-term planning, and strategic precision. Their civilization, often misunderstood due to galactic stereotypes, is not one of warriors, but of scholars, tacticians, and caretakers. They value knowledge and intellect, emphasizing the preservation of life and the rejection of wasteful conflict.
 
~2415 AD – Height of early human colonization. Terraforming technologies advance significantly.
 
~2500 AD – Formation of the First Human Empire in response to the devastating Swarm Invasion. Roughly 1,200 human worlds lose one-fifth of their territory before humanity repels the threat.
 
~2575 AD – The Human Civil War erupts over planetary rights and autonomy disputes. The Jaonos intervene to enforce peace by striking Terra. In retaliation and fear, humanity eradicates the Jaonos species, causing severe diplomatic tensions with both dwarves and elves.
 
~2632 AD – First diplomatic freezes between human enclaves and elven realms; trust erodes but trade continues.
 
~2720 AD – The Second Wave of human expansion begins; new colonies established in spiral arms beyond previously mapped regions.
 
~2851 AD – The First Data Quake occurs. Enormous disruptions to communication and navigation networks ripple across galactic civilization, with humanity suffering the most severe data collapses.
 
~2899 AD – The inexplicable disappearance of the Sol system. All attempts to trace or recover Earth and its sun fail.
 
~2910 AD – Human political structures decentralize; regional governments, corporations, and autonomous fleets gain power.
 
~2976 AD – The Second Data Quake strikes. Conspiracies and speculation about deliberate attacks arise, with accusations leveled at extraplanar entities and ancient technological relics.
 
2987 AD (0 YI) – The Republic is founded, aiming to unify scattered human factions and restore stability.
 
3061 AD (74 YI) – Partial normalization of diplomatic relations with the dwarves; military technology exchange resumes under strict oversight.
 
3084 AD (97 YI) – Renewed cooperative projects between human and elven academic institutions, despite ongoing cultural mistrust.
 
3263 AD (276 YI) – While extraplanar races (tieflings, genasi, and others) have always been present, this period marks a surge in their visibility and integration into human society, further diversifying colonial worlds.
 
Now (926 YI) – The present era. Humanity remains without Earth or Sol, expanding further into deep space. Political alliances remain fluid, and tensions between species periodically flare. The cause of the Data Quakes remains unknown, and rumors abound regarding a third event.Now (926 YI) – The present era. Humanity remains without Earth or Sol, expanding further into deep space. High elves and humans, as well as dwarves and humans, are now loosely allied, sharing technological and academic cooperation. Dwarves continue to maintain their role as an industrial powerhouse, while humans contribute adaptability and cultural flexibility. Political alliances remain fluid, and tensions between species periodically flare. The cause of the Data Quakes remains unknown, and rumors abound regarding a third event.
 
== See Also ==
 
[[Elf]]
 
[[Dwarf]]
 
[[Capy-folk]]
 
[[Space Travel]]
 
[[FTL Technology]]
 
== External Links ==
 
[https://abbyversewiki.irkanien.de/index.php?title=Elf Elf page on the Abbyverse Wiki]
 
[https://abbyversewiki.irkanien.de/index.php?title=Dwarf Dwarf page on the Abbyverse Wiki]

Revision as of 14:59, 22 March 2025

Human
Homeworld: Unknown (Earth missing)
Average Height: 1.5 m to 2.1 m
Average Lifespan: Up to 150 years (genetic modifications may extend this)
Classification: Mammalian
Language(s): Various, hundrets
Government: Multiple independent factions, Republican Government
Notable Traits: Highly adaptable, diverse cultures
Affiliation(s): Varied
Status: Existing


Humans (scientific classification: Homo sapiens) are one of the most widespread and adaptable intelligent species within the known galactic community. Originally native to the planet Earth in the Sol system, humans have since colonized multiple worlds and integrated into interstellar societies, despite lacking natural magical talent or innate enhancements found in other species.

Origins and Early History

Humanity originated on Earth, a world characterized by diverse ecosystems and climates. Over millennia, humans developed complex societies, technologies, and cultures, eventually achieving space travel and interstellar exploration. Although slow to adopt FTL travel compared to other species, humans compensated with ingenuity, adaptability, and resilience.

Appearance and Physiology

Humans are bipedal mammals with a height range typically between 1.5 and 2.1 meters. Skin tones, hair colors, and eye colors vary widely depending on genetics and environmental factors. Lifespans average around 80 to 120 Earth years, though with advanced medical care or rejuvenation technologies, lifespans can be significantly extended. Unlike certain other species, humans do not possess regenerative abilities, nor do they have any inherent psionic or magical attributes.

Physical Strength and Endurance

Humans are considered moderately strong and physically versatile. While not as powerful as dwarves or as agile as certain alien species, they are known for exceptional endurance and adaptability to harsh conditions, ranging from deserts to subarctic environments.

Cognitive Abilities

Humans possess advanced problem-solving skills, creativity, and innovation. Their technological achievements, despite their relative youth as a spacefaring species, are considerable. Humans are also capable of rapid learning and adaptation, often absorbing knowledge from other cultures and refining it.

Culture

Human cultures are as varied as their homeworld. While major cultural trends include curiosity, individualism, and cooperation, there are vast differences between planetary colonies, corporate enclaves, and Earth-based nations. Human literature, art, and entertainment are well regarded across species, noted for their diversity and emotional depth.

Religion and Philosophy

Human belief systems are diverse, with thousands of religions and philosophical traditions. Some human colonies follow entirely new belief systems, while others maintain traditions from Earth. Humanity’s philosophical diversity has contributed to its diplomatic adaptability.

Art and Expression

Humans have introduced unique artistic forms into galactic culture, including holographic theater, dynamic architecture, and interactive storytelling. Their emphasis on personal expression and cultural fusion has made human colonies centers of creativity.

Technology

Human technological development focuses on practicality and modular design. While often less elegant than elven or dwarven designs, human ships and devices are noted for reliability, ease of repair, and adaptability.

FTL Travel

Humans utilize jump capacitors for FTL travel, charging them via solar arrays or reactor-based methods. Most human ships are single-jump capable, though military vessels and advanced explorers may carry reserves for two jumps. Unlike dwarven deep-vault drives, human FTL systems are compact and relatively efficient but lack redundancy.

Ship Design

Human ships are characterized by robust hulls, modular interiors, and multipurpose configurations. Vessels range from nimble corvettes to massive colonization arks. Human shipyards prioritize mass production and fleet flexibility.

Relations with Other Species

Humans have established diplomatic, trade, and cultural ties with multiple species, including dwarves, elves, capy-folk, and several non-aligned alien nations.

Relations with Dwarves

While dwarves often view human technology as unsophisticated, they respect human tenacity and willingness to uphold contracts. Many human merchant guilds cooperate closely with dwarven industrial fleets.

Relations with Elves

Human-elven relations are complex. Elves are known for magical abilities and longevity, both of which humans lack. However, elves respect human creativity and cultural fluidity. Joint research projects, especially in biotechnology and art, are common.

Relations with Capy-folk

Humans and capy-folk share a mutual appreciation for freedom and individuality. Many human colonies support capy-folk anti-slavery efforts. Joint military operations have occurred, particularly in border defense scenarios.

Magic and the Human Rarity

Magic among humans is extraordinarily rare—estimated at one in a billion. Those few born with magical aptitude are considered dangerous and are often either recruited by special agencies or secluded to prevent social destabilization. On worlds where magic has appeared, societies tend to become secretive and protective.

Military

Human military forces emphasize mobility, adaptability, and combined arms tactics. While lacking the sheer mass of dwarven fleets or the elegance of elven forces, human navies are flexible and fast-responding.

Fleet Structure

Battlecruisers: Command ships and heavy hitters.

Destroyers and Corvettes: Escort and patrol roles.

Carrier Groups: Deploy atmospheric fighters and drones.

Logistics Ships: Modular vessels for resupply and field repair.

Colonization

Human colonies are found across the known galaxy, from habitable terrestrial worlds to orbital habitats and asteroid clusters. Colonization efforts are often sponsored by corporations or alliances of independent settlers. Due to limited jump capacities, human colonies rely heavily on trade agreements.

Language

Standard Galactic Trade Common is widely spoken by humans, though regional dialects and Earth-based languages persist. Human linguistic diversity sometimes complicates diplomatic negotiations, but also enriches cultural exchanges.

Trivia

Humans are the only species known to have domesticated multiple animal species before entering space.

Human cuisine is popular in many spaceports, noted for variety and spice.

Despite lacking magic, humans have developed psionic detection devices and anti-magic containment fields.


Human Timeline

This is the historical timeline of humanity within the known galaxy, aligning with galactic history and key events that shaped human expansion, diplomacy, and conflict. While approximate, these dates provide context for the rise of humanity and its interactions with other species.

Timeline

~2200 AD – Invention of Faster-Than-Light (FTL) jump capacitor drives. Humanity begins rapid colonization of nearby star systems, initiating large-scale terraforming efforts.

~2280 AD – First contact with non-human species:

    • Dwarves: Encountered via a mining vessel of the 32nd Mining and Industrial Conglomerate.
    • Elves: First meeting with a cruiser from the Keryth Spinwards Sovereignty.
    • Ysoki: Contact established with the 4th Ysokification Cluster.
    • Orcs: Initial misunderstanding near emerging human colonies involving the Territorial Defense Strike Group 2. Later clarified encounters revealed that orcs are a species deeply rooted in philosophy, long-term planning, and strategic precision. Their civilization, often misunderstood due to galactic stereotypes, is not one of warriors, but of scholars, tacticians, and caretakers. They value knowledge and intellect, emphasizing the preservation of life and the rejection of wasteful conflict.

~2415 AD – Height of early human colonization. Terraforming technologies advance significantly.

~2500 AD – Formation of the First Human Empire in response to the devastating Swarm Invasion. Roughly 1,200 human worlds lose one-fifth of their territory before humanity repels the threat.

~2575 AD – The Human Civil War erupts over planetary rights and autonomy disputes. The Jaonos intervene to enforce peace by striking Terra. In retaliation and fear, humanity eradicates the Jaonos species, causing severe diplomatic tensions with both dwarves and elves.

~2632 AD – First diplomatic freezes between human enclaves and elven realms; trust erodes but trade continues.

~2720 AD – The Second Wave of human expansion begins; new colonies established in spiral arms beyond previously mapped regions.

~2851 AD – The First Data Quake occurs. Enormous disruptions to communication and navigation networks ripple across galactic civilization, with humanity suffering the most severe data collapses.

~2899 AD – The inexplicable disappearance of the Sol system. All attempts to trace or recover Earth and its sun fail.

~2910 AD – Human political structures decentralize; regional governments, corporations, and autonomous fleets gain power.

~2976 AD – The Second Data Quake strikes. Conspiracies and speculation about deliberate attacks arise, with accusations leveled at extraplanar entities and ancient technological relics.

2987 AD (0 YI) – The Republic is founded, aiming to unify scattered human factions and restore stability.

3061 AD (74 YI) – Partial normalization of diplomatic relations with the dwarves; military technology exchange resumes under strict oversight.

3084 AD (97 YI) – Renewed cooperative projects between human and elven academic institutions, despite ongoing cultural mistrust.

3263 AD (276 YI) – While extraplanar races (tieflings, genasi, and others) have always been present, this period marks a surge in their visibility and integration into human society, further diversifying colonial worlds.

Now (926 YI) – The present era. Humanity remains without Earth or Sol, expanding further into deep space. Political alliances remain fluid, and tensions between species periodically flare. The cause of the Data Quakes remains unknown, and rumors abound regarding a third event.Now (926 YI) – The present era. Humanity remains without Earth or Sol, expanding further into deep space. High elves and humans, as well as dwarves and humans, are now loosely allied, sharing technological and academic cooperation. Dwarves continue to maintain their role as an industrial powerhouse, while humans contribute adaptability and cultural flexibility. Political alliances remain fluid, and tensions between species periodically flare. The cause of the Data Quakes remains unknown, and rumors abound regarding a third event.

See Also

Elf

Dwarf

Capy-folk

Space Travel

FTL Technology

External Links

Elf page on the Abbyverse Wiki

Dwarf page on the Abbyverse Wiki