Dwarf: Difference between revisions

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== Culture & Society ==
== Culture & Society ==
Dwarves have always gathered around larger family units but with the move to space, this become even stronger. With clans setting up spaceships .. the richer and more powerful the bigger the ship .. as living spaces and centres of smaller mining, scout and production ships.
Dwarves have always gathered around larger family units but with the move to space, this become even stronger. With clans setting up spaceships .. the richer and more powerful the bigger the ship .. as living spaces and centres of smaller mining, scout and production ships.
Dwarves in general like traditions and usually wont adopt new technologies until they are understood and they are sure that they would be beneficial. But they are also very industrious and pragmatic and so they will actively search out and try to reverse engineer items that they would consider to be interesting. But adoption usually only comes once they full understood all of the technologies workings.
Dwarves also like contracts. The written word is of great importance to Dwarves and they always try to cover all possibilities in their contracts. This makes those contracts infamous and Dwarven layers are renown for their ability to actually understand and write those impossibly complex and long texts. Dwarves will also stick to those contracts and not break them unless they have a very good reason to do so. And that would be rare. They also expect this from those who sign those contracts and it is normal that when someone breaks a contract with one Dwarven clan, they wont be trusted by any other Dwarven clan afterwards and considered to be unfaithful and not to be trusted. And given that most clans have got into the business to provide other empires with massive scale resource gathering and industry build ups, loosing access to that can be a massive blow to any industrial development and capacity.
Dwarves also focus on trade, commerce and the creation of goods and technologies. They generally shun conflict but should it happen, then they prefer direct attacks and rather use a blunt hammer then a dagger. According to this, their ships tend to be big, very heavily armoured and have massive guns.
But Dwarven clans also often amass auxiliaries from other races to be employed in many other tasks. Those can reach from additional workers to man all the massive factory complexes to support stuff or specialised operators with special skills. And so .. even when they do not like it and officially even consider it dishonourable .. the large clans especially have people on call to do all the dirty things they can not engage in officially. Those alien auxiliaries often become parts of the clan and travel with them. And while it is not often happening, it is also not uncommon for non Dwarves to become part of the clan itself.
But those are of course the general ideas on how most Dwarves will act. Individuals might differ greatly in their views and there are also rogue clans. Those Dwarves, for a various number of reasons, left or have been thrown out of the Clan Assembly and become pirates or work with people the Dwarves would not consider working with. But they might at times also be employed by the Clans to provide deniable assets.


Muirak-Thol (high dwarfish meaning Tongue of Muiria), dialects are very common and the more wide spread are referd to as Thrakul (Forge Speech) or Hedrik-Tharn (Words of the Smiths). More specialised versions also exist and are usually called Grumnarik (Trade Tongue) or Gildram (Oath-speech) often employed in legal proceedings between clans. Most dwarves also speak the Galactic Common
Muirak-Thol (high dwarfish meaning Tongue of Muiria), dialects are very common and the more wide spread are referd to as Thrakul (Forge Speech) or Hedrik-Tharn (Words of the Smiths). More specialised versions also exist and are usually called Grumnarik (Trade Tongue) or Gildram (Oath-speech) often employed in legal proceedings between clans. Most dwarves also speak the Galactic Common

Revision as of 19:07, 3 February 2025

Dwarf

Dwarf
[[File:File:Placeholder.png|250px]]
Homeworld: Muiria / nomadic fleets
Average Height: 1,4 m to 1,6 m
Average Lifespan: up to 250 years
Classification: Mammalian
Language(s): Muirak-Thol (high dwarfish), dialects Thrakul, Hedrik-Tharn, Grumnarik, Gildram and Galactic Common
Government: Council of Clans
Notable Traits: heavy build with thicker and stronger bones and muscles
Affiliation(s): Neutral
Status: Existing



Overview

Dwarf is a (brief introduction about the race).

Physical Characteristics

  • **Average Height:**
  • **Skin/Fur Color:**
  • **Eye Color:**
  • **Distinguishing Features:**

Culture & Society

Dwarves have always gathered around larger family units but with the move to space, this become even stronger. With clans setting up spaceships .. the richer and more powerful the bigger the ship .. as living spaces and centres of smaller mining, scout and production ships.

Dwarves in general like traditions and usually wont adopt new technologies until they are understood and they are sure that they would be beneficial. But they are also very industrious and pragmatic and so they will actively search out and try to reverse engineer items that they would consider to be interesting. But adoption usually only comes once they full understood all of the technologies workings.

Dwarves also like contracts. The written word is of great importance to Dwarves and they always try to cover all possibilities in their contracts. This makes those contracts infamous and Dwarven layers are renown for their ability to actually understand and write those impossibly complex and long texts. Dwarves will also stick to those contracts and not break them unless they have a very good reason to do so. And that would be rare. They also expect this from those who sign those contracts and it is normal that when someone breaks a contract with one Dwarven clan, they wont be trusted by any other Dwarven clan afterwards and considered to be unfaithful and not to be trusted. And given that most clans have got into the business to provide other empires with massive scale resource gathering and industry build ups, loosing access to that can be a massive blow to any industrial development and capacity. Dwarves also focus on trade, commerce and the creation of goods and technologies. They generally shun conflict but should it happen, then they prefer direct attacks and rather use a blunt hammer then a dagger. According to this, their ships tend to be big, very heavily armoured and have massive guns. But Dwarven clans also often amass auxiliaries from other races to be employed in many other tasks. Those can reach from additional workers to man all the massive factory complexes to support stuff or specialised operators with special skills. And so .. even when they do not like it and officially even consider it dishonourable .. the large clans especially have people on call to do all the dirty things they can not engage in officially. Those alien auxiliaries often become parts of the clan and travel with them. And while it is not often happening, it is also not uncommon for non Dwarves to become part of the clan itself.

But those are of course the general ideas on how most Dwarves will act. Individuals might differ greatly in their views and there are also rogue clans. Those Dwarves, for a various number of reasons, left or have been thrown out of the Clan Assembly and become pirates or work with people the Dwarves would not consider working with. But they might at times also be employed by the Clans to provide deniable assets.

Muirak-Thol (high dwarfish meaning Tongue of Muiria), dialects are very common and the more wide spread are referd to as Thrakul (Forge Speech) or Hedrik-Tharn (Words of the Smiths). More specialised versions also exist and are usually called Grumnarik (Trade Tongue) or Gildram (Oath-speech) often employed in legal proceedings between clans. Most dwarves also speak the Galactic Common

Government

All the clans send out representatives to the Clan Assembly that resides on a station in orbit around their now mostly empty home world. They debate about all the issues that are of importance to all the dwarf clans and present a largely unified face in relations between the Dwarves and other nations, empires or other political bodies they would have contact with. The Clan Assembly itself has its own core and governing body, the Council of Clans, that act more like the Dwarven government .. and also as the main arbitrary body in disagreements between clans that can not be solved with the normal legal ways. The Council of Clans is also keeping track of all the contributions the clans make to the Dwarven military and would act as the unified controlling body in times of all out war. Positions on the Council are given by election in the Assembly.

History

Dwarves left their home, Muiria, because it become increasingly inhospitable. It was already a rocks place with overall less area to produce food then other habitable planets. Overpopulation, growing industry and conflicts lead to a global climate change that in turn created more and more problems.

However with advanced technology being developed, the dwarves started to take to space. Moving their industries to the planets orbit and then further out to the asteroids belts. This was also the time where the clan system was established as the Dwarves decided, that in space, there is room for everyone and that the conflicts that wrecked their planets habitability should not be repeated now.

Abilities & Strengths

Heavy build with thicker and stronger bones and muscles, great stamina and constitution

Weaknesses & Limitations

generally slower on foot and their short, stocky and often very hairy appearence often makes them appear less charismatic to other races

Technology & Notable Creations

What kind of technology, architecture, or structures are they known for?

Notable Members

  • Example 1
  • Example 2

Quotes

  • "Memorable quote here."

Trivia

  • Interesting facts about the species.

Gallery